Website Creation and Evaluation

The website

Turning Point Productions

I enjoyed this project, and although I don’t necessarily plan on going on to do web design, it has been a fun experience designing and making this website. Since the company I made a website for was my immediate family I was able to get most of the information I needed to get for the site. The only problem was that there was never a very good time to get a brief from them. Lucky I have been a large part of publicity for their company so I already know a fair bit about them. I am not very adapt at coding so I’m glad we were able to use WordPress. We’ve been using on the course, we’ve been using it to upload our work on blog posts, so I was used to using it. I believe that the website I built for this company helps tell people what they do and what they plan on doing. Even though I’ve been using WordPress for the last year I still learned some new key skills to help me improve how I lay my personal and college blog out.

I hope that my client will like their website as I have tried to follow what they asked for. They wanted their site colours to be that of their logo, their logo is a medium pink and white. I feel as if I met this expectation with the site. They asked that information on cast and previous shows be put on the site, this was a must have and so I made sure to have it on the site.

I think if I had been more vigilant in the hours I put in to making the website then it may have had more to it, I also didn’t have all the images I needed to use as they were unavailable at the time of making the site.

This task is usually supposed to be done with a team of four, however, due to the fact that I moved away I had to do this task by myself. This made things slightly more slow however I still managed to finish the site. It was difficult doing it without a team to help, however I think this proves that I am capable of doing big tasks on my own.

In conclusion, at first I was having difficulty making the site but over time as I learned more about how to use WordPress I found it much easier to make changes and add different things to it, like a photo slideshow on the footer. I enjoyed learning new skills however I don’t plan on taking up web design in the future.

 

Devising a Structured Website

I will be making a website for the production company Turning Point Productions. They are a theatre company that put on different shows and plays in the West Sussex area. They moved up to Sussex from Devon about six months ago. The have put on many shows in the past and are planning more in the future, they have had many cast and crew members over the past 5 years they have been a company. As they have made a change in location they would also like a new website to go along with that.

What they want.

They would like their website to be relatively easy to navigate, they would like obvious buttons to navigate to other pages and places on the site, lucky with WordPress this is simple to do. They would like their websites primary colour to be a medium pink as that’s the colour of their logo.

NEW TPP LOGO2.jpg

As their productions are shown to both those of an older and younger age, they need their website to be child friendly and easy to read. They would like a font as close to theirs as I can get, so it needs to be bold and also needs to join if at all possible. Throughout each of their shows they have had a photographer of some description, so they would like photos to be easily seen for each of their shows. As they’ve made as many shows as they have, they would like a page where you can see their previous shows, the posters and photos that went along with them.

They have had lots of cast and crew members over the years that they have been doing shows. Because of this, they would like a page where you can see all the previous and current cast and crew and small descriptions of them, which will be given to me by TPP. this website should be relatively easy to navigate around and make pages for. They would like an image on their front page to show off one of their shows.

Home Page

This will be the page that people are greeted with when they open the website. TPP would like it to tell viewers about what sort of shows they put on and the history of their company.

Cast and Crew.

They would like images and small bunch of text saying who they are and what they might have done for the company.

Productions

This will be a page with a list of their previous productions and the date they were shown as well as any future productions they may have ready.

On every page there will be four menus

  • Home
  • Cast and Crew
  • Productions
  • Contact

Each menu button will take you to its individual page.

I’m hoping to have the website done early July.

Personal Career Progression

My CV

My Blog

To whom it may concern.

I am writing to express my interest in the video editor position that you currently have available at you What Culture office in England. I would be very interested in this position as I like the idea of editing videos and learning more about the industry. I believe that the role of video editor in a video based company is a very important role. I am familiar with the What Culture brand and I think I could bring a new quality to the company. I like to work with a team and taking constructive feedback. I have been editing videos for a little while now and would be willing to learn new and exciting skills. Please see my CV and blog of current work attached. I hope you will consider me for the position. I look forward to hearing from you at your earliest convenience.

Yours Faithfully,

Tristan Smith

 

I feel as if my cover letter would clearly explain what I will bring and why I should get the job, here’s a standard cover letter

 

Job Link

What skills are required to develop and improve to get this job.

Although I know how to edit videos on a basic level I would still need to improve on my editing skills if I want this job. They are looking for someone who is skilled in after effect, I know how to use it but I would still need to learn more about it. It would require me to work in a large group of people, I feel as if i would be okay with this as I work in large groups of people at work.

 

 

 

 

 

 

 

 

 

Task 4 – Employment Opportunities In The Media Sector

The gaming industry has a wide array of different job opportunities. As the jobs are so varied in the gaming industry, lots of people with different skills are needed to be hired. Jobs start from entry levels to senior roles in the industry. There are different types of employment. A part-time position means you work between 0 – 24 hours a week, a full time position means you work 40+ hours a week. Self employment (also known as freelancing) is where you will hire yourself out to companies looking for your certain expertise.

Job opportunities.

Game Tester. A game tester is someone who tests games before they’re released. Game testers have to look out for any bugs or glitches that may be found in a game that they have been asked to test. They may be asked fir hours on end to play a videogame to look out for bugs that other testers may have found before them. You would also in some cases, look for spelling mistakes in the games subtitles.                                                                           The pros of being a game tester is that if you have a love for videogames and like to play them then you would be able to be a large part of the production process. Unfortunately, the job does come with some cons, for instance, you may be asked to work unsocial hours such as national holidays and weekends.                                                                                                   This job would interact with other game teams such as level design and coding. The reason for this is because as you are finding bugs you would also have to report them to the right teams. The skills for this job will vary from very few to a lot. In some cases, you wont need much prior experience but will need a keen attention to detail and a will need to enjoy videogames. In other cases you will need lots of prior experience including degrees and previously having a job in the industry.

Animation. In gaming, animation is arguably one of the most important things. Animation is used throughout a game and very heavily in cutscenes, it help to tell a story, which is what a large number of gamers want. Animators have to show how a person moves and how they behave so they are very important.                                                                   The pros of being an animator is that you get to have fun in your job and watch the things you animate come to life. If you have a love for videogames then you get to be a part of the process of making one. One of the cons is that you’re less likely to get a high end animation job without a university degree of some description. Chances are large game companies are looking for people with prior experience and lots of it at that.                             Animators may work closely with many other development teams, from the writers to the storyboard artists. An obvious must have is that you must be able to animate, with prior degrees and experience with other animation companies.

Continuing Professional Development (CPD)

CPD is a term that is generally used to mean a physical folder or portfolio documenting your development as a professional. In this there can be any qualifications or skills you may have picked up while working or courses outside of work.

In the gaming industry jobs are, more likely to be full time than they are to be part-time. The reason for this is that once you have started working on a game you will be for the next four or five years (if its a Triple A game). If a company hires you it is usually because they have seen potential in hiring you and know you would be good for their company so they would want to keep you for as long as they could. There are currently lots of self employed game developers who will make their living of creating independent games (more commonly known as indie games).

SWOT analysis of my professional development.

To work in any industry you must have a certain professionalism to yourself and your work. I feel as if I have a few good strengths that would come in handy within the gaming industry. One of my strengths is the fact that I have been using Photoshop and After Effects for a while now which gives me an advantage over some other young people looking for jobs in this industry. Another strength of mine would be the fact that i love videogames, having a passion for them has allowed me to know a lot about them and learn more about them. A weakness of mine would be that I much prefer to work in a group which can be difficult when I am not doing a group project. Another weakness of mine would probably be the fact that I can get distracted by other things when trying to do work, if I where to get a job in the gaming industry then I would have to put my head down and just get on with work. After looking at different job opportunities I have found lots of areas of work that I would be interested in, one for instance is a company that is looking for a video editor with not much more experience than me. With the gaming industry becoming a much bigger industry in the last 20 years, its no surprise that theres lots of jobs up for offer. With this being said, I don’t think that I will come across much resistance from other people looking for jobs as their are so many at the moment.

 

 

 

 

 

 

 

 

 

Structure And Ownership Of The Media Sector

The company I have chosen is Bethesda Game Studios. Bethesda have had a huge impact as a game production company for a very long time. The gaming industry has been a competitive market for a very long time with Bethesda constantly producing best-selling video games. Bethesda has been around since it was founded in 1986 by Christopher Weaver and Robert A. Altman. Bethesda owns Bethesda Game Studios, which is just one of their many subsidiaries. Bethesda is a horizontally integrated company as they own other companies in the gaming industry. Horizontal integration allows companies to expand their reach in their particular industry, it also allows them to expand to new audiences and demographics. The games that Bethesda produce are usually role-playing games based in a fantasy world. Their hit game The Elder Scrolls V: Skyrim was the third best selling game of 2011, and their newest game Fallout 4 was the third best selling game of 2015. Their fan base consists of both teens and adults alike. Bethesda allows people to not only play their games but also modify them on PC’s as they see fit. People from their community will create modifications (or “mods”) for various games Bethesda have released. Recently, for their newest game Fallout 4, they have put mods onto next generation consoles which is a big step forward and something no other company has done. Bethesda has a wide scope of competitors, almost all being high-end game producers such as Rockstar or Activision. Bethesda is constantly releasing best selling games, so their main competitors are Triple-A game companies that release games around the same time that they do. For instance, this year Bethesda released the new Doom game, shortly after Blizzard released its new hit game Overwatch. So right now it cold be argued that Bethesda’s main competitor right now is Blizzard. Bethesda’s audience is made up of almost completely gamers, their games are made for ages 16 and above, this is a god target audience since teens tend to have more time to play games. Around 2002 Bethesda Softworks and Bethesda Game Studios became separated between publisher and developer. Beginning with The Elder Scrolls IV: Oblivion, Bethesda Softworks began publishing Bethesda Game Studios games. This helps them bring more games out quicker as they have two different companies playing two major parts in the creation of a Triple-A videogame.

Companies become more powerful by buying other companies and getting a bigger workforce, this way they can create more content for their consumers to enjoy. When a company buys out, merges or joins a company it allows the companies to expand who their selling their games to. In 2010 Zenimax Media acquired Arkane Studios. In most cases, a company acquiring another company means the acquired company usually changes how they make content. In the case of  Arkane Studios, they were happy to be teamed up with Bethesda Game Studios as they make similar styled games.

Screen Shot 2016-06-15 at 16.31.27.png

Global companies become powerful by owning most of the market for a given type of product. The problem with owning most of the market is that you would be forced to release lot of (in this case) videogames and they wouldn’t be very good quality as you’re releasing so many so quickly.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Research techniques essay

Quantitative research is about asking people for their opinions in a structured way so that it will allow you to produce statistics and facts to help guid you on your current project. To make sure you get reliable statistic results it is better to survey larger numbers of people, this will make sure that your findings are more accurate. You have to make sure to ask the right questions to try and get the answers you want. It is important that there is options for everyone to choose.

Quantitative research would be used if people wanted something to change, this would be how you know how strongly they feel about this change happening and will help you determine weather or not you will be making that change. For example, if it was game related it could be a minor issue with the game that is annoying people, a survey would tell you how strongly they wanted this bug fixed.

Qualitative research is more about finding out not just what people think about a product, but why they think that. Its about talking to people about their opinions so you can understand more about their motivations and feelings towards something. The best way to find out these things is with face to face interviews and group discussions. This kind of research is best used for when you are coming up with new product ideas. Peoples reactions are used so that you can fine tune anything that they might have a problem with. Having various interviews beforehand allows you to tackle problems in advance.

Qualitative research would be used if you wanted to know why people are feeling as they do and what you could possibly do to change that. Or it could tell you how people might feel in the future before a product is released.

I think that both qualitative and quantitative research would be helpful devising and placing my trailer. They would be helpful beforehand because that would tell me if people though the game i have chosen is a good idea or not. It would also be helpful afterwards because i could then get peoples opinion on weather or not their excited fir this game.

Primary research. This is completely new research that you have gone and gotten personally, there are many different ways you could go about doing this. You could conduct a few surveys or you could do a few interviews with people, as long as its you getting the data about a current project. This means primary research can be both qualitative and quantitative.

Secondary research is looking for research that has already been collected by someone else before you. The research you look for should be about the project you are currently working on, but your not the one to collect the research originally. You could look in places like libraries in magazines, or look at interview footage. This makes secondary research qualitative and quantitative.

I could use primary research to get some surveys about the game trailer I will make and if people would watch it. I would also see what old games people enjoyed the most to see which would be a god choice to make a trailer for.

I would use secondary research to see if people have already spoken about wanting the game trailer I’m going to release. I could look at current game magazines to see what game genres people like at the moment.

Audience research is an accurate way of finding more out about your audience, this can help you make more decisions on the current project your working on. It can find out how large your audience is and what their preferences are. The most common method of audience research is surveys, groups of people are selected, and are a asked a few questions with a selection of answers. The answers are then tallied and counted to determine the most common choice.

Market research is researching the market in which your product will compete. Its looking at similar products and competitors, for example, market research for a game would be looking at games in the same genre or games with a similar gameplay. Doing this, you can find out what parts of other games people like and put it into your own. It will also help you to know what to avoid when making a new product, this is because, knowing what people didn’t like about other products can help you.

Production research is always needed when developing a new product, it focuses on the production of the product, basically how its made. It’s looking at the products buyers and seeing what they want to see, this way producers can produce the product right and make it look good when a trailer or an advertisement is shown on television. This is very important, without production research, your product might not be shown off properly, this would lead to your product being a complete failure.

 

 

 

 

 

Research Task

A lot of different softwares can be used in making photorealistic games. This is because photorealistic games can have a lot of variety. No only a lot of software, but also a lot of different graphic techniques. A few graphic techniques that are used when making photorealistic games.

Screen Shot 2015-11-05 at 10.37.51

Motion capture can very advantageous. (See above image) Although motion capture very advantageous in the gaming industry and many others, there can be some disadvantages. One of the many disadvatages can be cost. The cost of motion capture software does not come cheaply, it also requires a lot of software to be able to capture the the movement of someone. Motion capture does not allow to capture of movement that doesn’t follow the laws of physics (flying, use of magic, etc).

While motion capture is very impressive, not everyone could afford it, so people have to use other softwares that will give them almost the same outcome.

Fuse is a software that allows people to make characters for a game that they could be making. People who don’t have a lot of money to spend on making games would use this kind of software. Games like Dead Realm use this software in particular.

For environments people can use all sorts of software. some softwares that can be used to animate and create environments are.

  • Cinema 4D
  • Unreal Engine
  • Blender

And many many others.

With Action Role-Playing games, they are normally Photorealistic. The reason behind this is that with the game being photorealistic it would make the player feel more like they’re in the game than if it was cel-shaded.

Screen Shot 2015-11-05 at 11.46.17

The Telegraph Review.

Not only does photorealism male the gameplay more enjoyable but it makes you feel as if you are there and you are living the story. The good thing about Action Role-Playing games is that they can work in any graphic styles. The only style it might not work in is abstract.

In the early 1980’s Action Role-Playing games were in the graphic style pixel. Games like the early legend of zelda series. Slowly over the years, different genres would evolve to use different graphics styles. Action Role playing games have evolved a lot over the years into many different graphic styles.

Most new Action Role-Playing games are photorealistic, games like Skyrim, Dark Souls and The Witcher. Although it has become less of a rarity, Cel-Shaded games still don’t come around often enough. The Borderlands Games where a very good example of a very well received Cel-shaded Action Role-Playing game. (Borderlands 2 Review)

Different graphic styles can attract different audiences. For instance, the pixel style may not attract younger audiences, the reason for this is because they didn’t play the old games like Mario and The Legend Of Zelda, of which were in the graphic style pixel.

A Cel-shaded game on the other hand may attract teen players because of the use of bright colours and the humour that usually comes with the games.

So with Cel-shaded, they use the bright colours in a way to try and attract audiences, Photorealism makes it look as realistic as possible as a way to attract people, because it makes them feel as if they are living the game they are playing in. (Photorealism, the future)

Abstract games attract audiences by always being different, it is very rare to find two abstract games that are the same. The mix of colours Screen Shot 2015-11-08 at 15.03.34

By having a game that minimises luck, it makes people keep on playing until they can beat the level they are on. And they will keep on paying it and redoing it until they can complete the game.

One of my main influences is The Elder Scrolls V: Skyrim, I have many reasons behind this.

One if my reasons is the current civil war which is going on throughout Skyrim. The civil war between the Stormcloaks and Imperials gave me an idea of what i wanted to be happening in my game world.TESV civilwarbanners

I really liked the idea of a civil war so thats what gave me the idea for a clan war between Samurai, Ninja and mages. After looking at and playing a lot of Skyrim i knew that each can would need some sort of picture or symbol to show them. In Skyrim you have the ability to use magic, i also really liked this idea and wanted to incorporate something like this into my game. Although i want it to be way more specific. So iwant there to be a whole upgrade menu dedicated to the power of fire, a lot like Borderlands upgrade menus.

Another big influences of mine were The Witcher Games and also Dark Souls. The reason for this is because a lot of the time your not against people but rather against monsters and other such things. I liked this idea and decided to incorporate it into my game. I didn’t really want to have people fighting people a lot just in case of religious and ethical issues popping up.

I had one other small influence from Dishonored. This is because of the use of powers/magic. Its different to the elements because its powers, so it allows teleportation and also manipulation magic.Screen Shot 2015-11-08 at 16.17.21