Graphic Production Report

While editing my concept sketches I decided to use Photoshop, this is because i feel very comfortable in using it.01011304This is one of my first drawings. it is of one of the many choices of game protagonist.

Screen Shot 2015-11-26 at 15.56.51I started off by opening my original drawing, i put a blank page on it and lowered the opacity of the page.Screen Shot 2015-11-26 at 15.57.52So what i saw while working on it was a slightly less visible version, the reason for this is because then once i have made the changes i can then delete the original photo and still have a background.Screen Shot 2015-11-26 at 15.58.35 The tool i would primarily use throughout all of my working is the pen tool. The pen tool is very good for drawing with. Screen Shot 2015-11-26 at 16.24.07I would start by outlining the whole of the photo, i would draw with then pen tool on top of the slightly opaque page.Screen Shot 2015-11-26 at 16.24.12If i were to bring the opacity up it will look something like this. Screen Shot 2015-11-26 at 16.47.22It can be quite a long process but it is one of the ways i found easiest with good results. Screen Shot 2015-11-26 at 17.09.23This is the final piece before colouring it. Throughout the process of creating the concepts for our games i have been undeceive on weather my game should be photorealistic or cel-shaded. I ended my decision somewhere in-between. I would rather like there to be bold colour, and yet have the background be more photorealistic. finished daredevilThis was how my final piece of The protagonist came out. I am happy with the result, however i would have liked it too have been more photorealistic. Unfortunately my artistic skill can only take me so far.

This is a huge improvement to what i had previously drawn. I feel as if the colour really makes it come alive. For instance, darker colours suggests that this character wants to remain hidden from anyone and anything.Screen Shot 2015-11-27 at 16.49.26Halfway through making this monster/mutant enemy character i decided that i would have to also use the line tool. The line tool allows you to draw straight lines. The only problem was that the size and colour was all off so i had to compromise and try and use the pen tool again instead. i also decided to add blood on the teeth of this mutant because i feel that that would let the player know that this creature is dangerous. I like how the head of the creature almost looks like bark from a tree. this gave me an idea for my game. i would have mages merge with different objects and materials to make them more powerful.

Compared to the concept sketch, i feel that this one is a big improvement. Screen Shot 2015-11-27 at 16.49.39 This is what i wanted my first person view of the game too look like. Due to the lots of straight edges and simplicity, this one was the easiest to do.Screen Shot 2015-11-27 at 17.03.05This will be the main menu. A chimera standing atop the flag of the game world. I would like it like this because it is simple and easy to use. Continue is greyed out because you cant use it until you have started a game. If you had saved data you would be able to use the continue button. the good thing about this is its not too simple and there isn’t too little going on.01011309 copyThis is what the main menu was like before editing it. I didn’t like the fact that there were so little options on the first screen you see as a player.


Research Task

A lot of different softwares can be used in making photorealistic games. This is because photorealistic games can have a lot of variety. No only a lot of software, but also a lot of different graphic techniques. A few graphic techniques that are used when making photorealistic games.

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Motion capture can very advantageous. (See above image) Although motion capture very advantageous in the gaming industry and many others, there can be some disadvantages. One of the many disadvatages can be cost. The cost of motion capture software does not come cheaply, it also requires a lot of software to be able to capture the the movement of someone. Motion capture does not allow to capture of movement that doesn’t follow the laws of physics (flying, use of magic, etc).

While motion capture is very impressive, not everyone could afford it, so people have to use other softwares that will give them almost the same outcome.

Fuse is a software that allows people to make characters for a game that they could be making. People who don’t have a lot of money to spend on making games would use this kind of software. Games like Dead Realm use this software in particular.

For environments people can use all sorts of software. some softwares that can be used to animate and create environments are.

  • Cinema 4D
  • Unreal Engine
  • Blender

And many many others.

With Action Role-Playing games, they are normally Photorealistic. The reason behind this is that with the game being photorealistic it would make the player feel more like they’re in the game than if it was cel-shaded.

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The Telegraph Review.

Not only does photorealism male the gameplay more enjoyable but it makes you feel as if you are there and you are living the story. The good thing about Action Role-Playing games is that they can work in any graphic styles. The only style it might not work in is abstract.

In the early 1980’s Action Role-Playing games were in the graphic style pixel. Games like the early legend of zelda series. Slowly over the years, different genres would evolve to use different graphics styles. Action Role playing games have evolved a lot over the years into many different graphic styles.

Most new Action Role-Playing games are photorealistic, games like Skyrim, Dark Souls and The Witcher. Although it has become less of a rarity, Cel-Shaded games still don’t come around often enough. The Borderlands Games where a very good example of a very well received Cel-shaded Action Role-Playing game. (Borderlands 2 Review)

Different graphic styles can attract different audiences. For instance, the pixel style may not attract younger audiences, the reason for this is because they didn’t play the old games like Mario and The Legend Of Zelda, of which were in the graphic style pixel.

A Cel-shaded game on the other hand may attract teen players because of the use of bright colours and the humour that usually comes with the games.

So with Cel-shaded, they use the bright colours in a way to try and attract audiences, Photorealism makes it look as realistic as possible as a way to attract people, because it makes them feel as if they are living the game they are playing in. (Photorealism, the future)

Abstract games attract audiences by always being different, it is very rare to find two abstract games that are the same. The mix of colours Screen Shot 2015-11-08 at 15.03.34

By having a game that minimises luck, it makes people keep on playing until they can beat the level they are on. And they will keep on paying it and redoing it until they can complete the game.

One of my main influences is The Elder Scrolls V: Skyrim, I have many reasons behind this.

One if my reasons is the current civil war which is going on throughout Skyrim. The civil war between the Stormcloaks and Imperials gave me an idea of what i wanted to be happening in my game world.TESV civilwarbanners

I really liked the idea of a civil war so thats what gave me the idea for a clan war between Samurai, Ninja and mages. After looking at and playing a lot of Skyrim i knew that each can would need some sort of picture or symbol to show them. In Skyrim you have the ability to use magic, i also really liked this idea and wanted to incorporate something like this into my game. Although i want it to be way more specific. So iwant there to be a whole upgrade menu dedicated to the power of fire, a lot like Borderlands upgrade menus.

Another big influences of mine were The Witcher Games and also Dark Souls. The reason for this is because a lot of the time your not against people but rather against monsters and other such things. I liked this idea and decided to incorporate it into my game. I didn’t really want to have people fighting people a lot just in case of religious and ethical issues popping up.

I had one other small influence from Dishonored. This is because of the use of powers/magic. Its different to the elements because its powers, so it allows teleportation and also manipulation magic.Screen Shot 2015-11-08 at 16.17.21